All Unions start with a walking speed of 2 m/s. Every union starts at a distance of 21,600 m from the gate meaning it will take 3 hours to reach the gate if you remain at 100% HP the whole time. Once a union reaches 30% HP they cannot be slowed down any further. The minimum walking speed is 0.6 m/s.

Let’s look at how this works:

Damaging a union by 1% HP reduces their walking speed by 0.02 meters per second. When you start war this is very effective. If you drop a union 1% HP before they even travel the first meter you would add 1 minute and 49 seconds to their walking time. However as you get closer to the gate the more damage is needed to reduce their time.

For example a troop is 10,800 meters from the gate (halfway there) and has 80% health. They are walking at 1.6 m/s so it will take them 1 hour 52 minutes and 30 seconds to reach the gate. However another union attacks them and they lose 1% HP. Presuming they get attacked right at 10,800 meters their speed would then change to 1.58 m/s and it would now take 1 hour 53 minutes and 55 seconds to reach the gate. That 1% dropped them 1 minute and 25 seconds now instead of 1 minute and 49 seconds.

Keep in mind 1% is a lot of damage to do to a union instantly at any given point. Also the union’s troops continue to walk as you attack. The full animation sequence takes about 3 seconds to complete. Using the stats above dropping a union by 0.1% (much more likely to happen if you were the only one to attack right then) adds only 8 seconds to their travel time. 0.05% only adds 4 seconds. (Times based on scenario above with 10,800 distance and 80% HP). With that little change it is very easy to think your attack did not change their time since 3 of the 4 seconds added are traveled while you are watching viziers fly around.

So how do I know if my attack worked or not?

On the left side of the battle window there is a little arrow with a pull out tab of information. This tab has a breakdown of which unions troops are heading to which gate, their current HP, remaining travel time, remaining distance, and current walking speed (if it applies).

Before launching attack take a screenshot or make a note of the travel speed. Launch your attack and then compare the current speed after the attack with the current speed from before the attack.

One thought on “War of Supremacy: Walking Speed

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